The next big change is two new locations. You don’t see what’s coming as easily, and I think that’s a strength. First-person takes that away, or at least makes you think differently. You’re able to make tactical decisions based on what you’re seeing. The omnipotent camera angle helps you see things you might otherwise miss. Third-person gives you a pretty good sense of where everything is. While playing with the devs, we were asked to play the first mission in third-person, and the second in first-person. Formerly a third-person affair, the new first-person camera adds a new level of absolutely terrifying. It’s just surprising how much Saber Interactive is going all out for this release. It’s only reasonable that the game would come to Steam. Formerly an Epic Store exclusive on PC, World War Z nevertheless blew up, with players all over the world enjoying the deep, satisfying combat and almost liquid-like zombie hordes. Along with Fellow writer Rosy Joan, we went forth to check out some new and improved zombie shenanigans. Recently, in my continuing journey to hang out with and bother developers, I was invited to play some World War Z: Aftermath with the developers of the game. World War Z: Aftermath Preview – Now with Rats!
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